Futures
Role-play method
Propose a fictitious development situation: Labasa is a small town of 28,000 inhabitants located on the northeast coast of the island of Vanua Levu, in the Republic of the Fiji Islands. The water supply system is outdated and unsanitary, so it must be renovated within 10 years.
Then form groups of students who must represent the various local actors and propose development solutions, namely:
- Major hotel groups
- The tourists
- The farmers
- Members of an environmental protection association
- Local authorities
First, each group presents a project on a cartographic basis. In a second step, the students debate to reach an agreement.
In pairs: consider a scenario 10 years in the future where gender relations/inequalities are notably improved. List the main achievements occurred.
In small groups composed of 3-4 pairs: list the main elements identified by each pair and describe a new, more equal society.
Discuss what steps need to be taken in the following 2 years to achieve that vision.
Scenario development workshop. Develop in pairs of threes, 2 different visions of education in 50 years from now:
- Nothing changes, same procedures as right now
- Fundamental changes to access to education, global literacy increase.
Present this to others and explain/discuss your different future scenarios.
Students are divided into 2 groups and discuss “The good things in our world that improve our quality of life, health and wellbeing” and “Ways that contemporary way of life impacts on our health and wellbeing”.
Groups present their result to the plenary and discuss their thoughts, feelings and things that they would like to change
Provide to the students a scenario e.g. how refugees, immigrants and refugee flow can ‘affect a country’s well- being’. Students analyse and reflect on two suggested responses to this and discuss how they might affect society’s health and wellbeing. One is that every foreigner returns back to his/her country, and the other is to adopt measures of adaptation and resilience of these people. During the debate students elaborate the beliefs and values behind each one and identify the mechanisms and strategies for each solution.
Compare and contrast the ways that people ensured food security in the past with how we currently do this, e.g. look at the practices of indigenous societies today. Visualise different future scenarios for maintaining a sustainable food supply; consider how they might be achieved and how they play out in society, e.g. would your suggestions be sustainable if everyone adopted them?
Game-example: The Hunger Games Adventures
Teachers and parents need to know that The Hunger Games Adventures is a social game played on Facebook. It’s based on The Hunger Games books by Suzanne Collins and The Hunger Games film, but does not depict the Games themselves (where 24 teens fight to the death in a brutal version of reality TV). Instead, gameplay focuses on life in District 12 where players learn survival skills like harvesting, hunting, and crafting. The game is free to play, but players can use Facebook Credits (purchased with real money) to advance faster. The game is still in beta, so it remains to be seen whether the story will eventually take players into the Arena to participate in the Hunger Games themselves.
We can talk about the post-apocalyptic setting. What survival skills would it be important to learn if you found yourself in a similar environment?
Students explore the spread of wealth/poverty in the school neighbourhood and key services provided by NGO’s and the government.
Students explore the manifestoes/pledges/plans of local political parties represented in the town council and analyse (1) the likely consequences of these positions on poverty in the neighbourhood and (2) the role of the government, NGO’s and individual responsibility in these.Students set out different futures without poverty and consider routes to achieving these asking questions like ‘What would happen if we ….?’
Students reflect on the outcomes of this process, supported by the opinions of local formal and informal leaders (religious, cultural, business, etc.).
Based on the outcomes of the discussions, students write individual or groups plans for the area entitled ‘Getting rid of poverty from the neighbourhood’
The plans are presented and discussed.
(For the Netherlands a useful start point is here.).
- Modelling: Ask learners to discuss a problem and construct a model to show futuristic sustainable solutions to the problem. (e.g. Autonomous flying Microrobots: RoboBees)
- Research activity (Exploring the past for a sustainable future / Lessons from the past for a sustainable future). Short description: Identify an SD issue that is of interest to the learners and ask them to explore through literature, the media, and/ or other qualitative research methods the practices followed in the ancient times, in the recent past and nowadays. Finally ask learners to project into future practice and imagine how this practice may change. Discuss the sustainability dimensions of each possible future scenario.
- Greening of cities (problem solving): How an overpopulated city where only 4m of green corresponds to each citizen, can increase green spaces to 15m2 per citizen which is the recommended space of green for ensuring better quality of life? Elaborate future senarios that present different solutions and how these might be considered from different perspectives. Different techniques and methods that can be used for problem solving include research, simulations, survey, modelling etc.
- Suggested duration: 40-60 mins
- Technique used: Role play – integrating jigsaw technique
- Aim of activity: Develop problem solving skills through collaborative processes in a realistic context, (that would help learners reflect on future consequences and alternative futures).
- Underpinning components: UC5.3a; UC5.3b
- Connection with other competences: Attentiveness; Systems; Transdisciplinarity
Short description
Simulation /Role play: Provide a scenario explaining the current situation of an SD problem. Suggest a number of alternative solutions to the problem. Assign roles to the learners and ask them to collaborate following the jigsaw collaborative approach to examine each alternative through the different lenses of the different roles and reach a consensus on the most suitable solution.
- Suggested duration: 30-40 mins
- Technique used: Debate
- Materials required: Handout or script with scenario
- Aim of activity: Develop decision making skills through collaborative processes in a real context, (that would help learners undrestand the importance of preparing individuals competent to participate and shape our common future).
- Underpinning components: UC5.2a; UC5.2b
- Connection with other competences: Action
Short description
Debate: Provide a scenario explaining an existing current problem in your city. The solution will clearly affect the citizens in the future (in terms of economy and nature) and a decision needs to be taken by the city board members. Provide the two alternative solutions to the problem (e.g. road cuts through the park or road goes around the park). Ask the learners to explore how either solution can affect the lives of the citizens, as well as discuss the SD dimensions of each solution. Form groups according to the solution they support and set a debate on which solution should be followed.
- Suggested duration: 15 mins
- Technique used: Futures projection
- Materials required: Post-it notes and flipchart paper
- Aim of activity: To encourage students to think about how things might evolve in the future
- Underpinning components: UC5.1b; UC5.3a
- Connection with other competences: Attentiveness; Systems
Short description
Using post it notes, students jot down ideas for things that might occur in the future with a suggested year and put it on the time line. Plenary discuss projections, why people made them and if they can be categorised into different types of predictions.