Evaluating future scenarios

  1. Present to students an unsustainable situation of water use/availability and sanitation. Present three possible improvements to the learners showing impact on related stakeholders
  2. In groups, students think of advantages and disadvantages (possible benefits and/or negative impact) of each option for the various stakeholders.
  3. Groups then decide which option seems best and why, share and defend their choice and present one possible way to reduce and potential disadvantages.
  4. In plenary, discuss the challenges of taking decisions when things are uncertain.

Students perform a role-play where a job role is to offered to either a male candidate or a female candidate and a decision needs to be taken. Encourage learners to think about the decision making process and how this can be implemented taking gender issues into consideration.

Individual task. Draw a timeline from now onto the next 10 or 20 years. Set milestones, think of goals you want to achieve in life.
What does it take to get there?
What are the obstacles that you could be confronted with?
How could you overcome those obstacles?
What environmental/climate challenges could occur that might affect your ability to achieve these goals?
How could you ensure that you progress in a way that supports and promotes sustainability?
What possible detours could you take?
What forms of education do you need to get to these milestones?
Share your findings with a partner and exchange your ideas and give feedback.

The class is divided into small groups. Each group studies a different real life problem- based scenario for people’s wellbeing (discriminations, bullying, inequalities, diseases and try to come up with at least six different solutions/ways forward.

Consider the values underpinning each solution and what might compromise the solutions. As a whole group, discuss the solutions proposed and the related values for health and wellbeing.

General idea: Students need to make responsible decisions about their own food and shopping and consumption habits that are in the interests of sustainable agriculture.

Game-example: Ethica – The Ethical Finance Game

The Ethica game on ethical personal finance is an educational game making players aware of the social and environmental impact of investments and businesses.

The game is an example of an educational roleplay and board game. It uses approaches to both financial literacy and education for sustainable development.

It aims to educate young people in responsible and sustainable financial personal behaviour, financial literacy and financial management using a roleplay and board game.


Students select a poverty reduction project to support e.g. through fund raising and then use a project-based approach for this and by doing so learn how to act ‘in a cautious and timely manner, even in situations of uncertainty’.

Useful Source: Charley Gilkey, Start Finishing: How to Go from Idea to Done, USA 2019.

Short description

The scenario of the activity describes a village situated near a protected natural area that attracts the interest of a developer. The developer intends to buy land in the village and build a tourist resort. The area is famous for its biodiversity. The forest hosts unique species and is one of the few local forests that survived from forest fires. The village was very famous for its climate and beauty and many decades ago it was one of the most populated villages in the area. Nowadays the village has very few citizens, mainly old people, and year by year the population declines. The decision of the developer has caused many reactions by the local authority, which is divided in two. On one side, there is the part of the local authority which considers that this project will rejuvenate the area economically and socially by creating new jobs especially for the young people. On the other side, the rest of the local authority functionaries consider that this kind of development will destroy the area, will maximize the risks of the degradation of the area and believe that there are alternative ways for boosting local economy and community, such as using the current infrastructure of the village (e.g. abandoned houses) for agro and eco-tourism, to develop the village in harmony with nature.

Two different positions emerge from the scenario: a) those that agreed with the developer’s project and b) those that are against. For the debate each party must develop its position and support it with arguments. The party that supports the project should emphasise: a) to the rejuvenation of the village; b) the new jobs and the settlement of young people; c) the limitations that they will have to pose to the developer in order to conserve the protected area; d) the active role that they will undertake during the project implementation, etc. Also their justification must include those parameters: a) How the local community will confront the other environmental consequences, b) How will they ensure that the village will benefit from the project, etc. The party that is against the project must give emphasis to: a) the use of the current infrastructure, b) the limits of the development, c) revealing the cultural and natural heritage of the village through other ways, d) the risk of the village remaining isolated, since the tourists will stay in the resort, etc.

It is important that all interested parties reach a decision or suggest alternative solutions for developing the area and actively involve the local community to the decisions and their implementation.

Short description

A scenario is given, where three young people (George, Thomas and Joanna) decide to buy a cotton t-shirt. Their decision for buying the t-shirt is based on specific characteristics: the brand, the style, the fashion trends in their country, the country of the t-shirt production, the working conditions for the production of the t-shirt, the salary of the workers that produced the t-shirt, the type of cotton and where it was cultivated, how it was made and by whom. The three teenagers decide to buy their t-shirt based on different criteria. Thomas bought a t-shirt for 100 euros based on fashion, George bought his t-shirt for 10 euros from a charity shop and from cotton that a label indicated that is organic and finally Joanna bought her t-shirt from the internet from a fair trade company. Her t-shirt cost 15 euros, was made from organic cotton and had printed on the phrase “Make poverty history”. Groups discuss the values that determined the decision of each kid to buy the specific t-shirt. It will be useful to use main principles and values of the Earth Charter. It will be useful to firstly discuss and analyse the values of the Earth Charter before discussing the t-shirt selection of the young people. Finally, each member of the group is asked to respond to the questions below:

Short description

A scenario is presented, for describing the problem in Koh Pich a small island in Cambodia, where the Government in 2004 decided to remove from the island the 134 agricultural families aiming to transform the natural island to a free trade centre, attracting multinational companies to invest on it. The discussion of the scenario is based on issues like changing the use of land and the social, economic, ecological consequences of this change; the destruction of professional groups, the uprooting of populations, the disruption of social cohesion. When the issue is discussed in depth, using various sources of information, the group is divided in small groups taking different roles:

  1. The local population
  2. The representatives of the Government 
  3. The Investors 
  4. The representatives of the environmental parties
  5. The representatives of Mass Media

Each group justifies its opinion and uses various resources of information to build their arguments. Role-play is expected to reveal all the different aspects of the issue, their consequences and impacts, aiming to reach a decision that will ensure the sustainability of the island and the population.