Responsibility sdg10 Reduced inequalities

Act transparently and accept personal responsibility to help reduce inequalities.

For example:

Game-example: Once upon a tile

Once Upon a Tile is a prototype for a mobile game about peace and sustainable development where players manage an evolving world by matching resource tiles and generating new results and products.

The game educates about the relationship between resources, production, growth, knowledge, and communities. Players learn about the matching logic and its immediate effect of generating products, about the effects of such products on the simulated community, about the community’s dynamics in different contexts. Players will discover connections to real-world situations, the emergence of diversity, and the range of possibilities. Via gameplay repetition, players develop familiarity with the diverse situations and the effects of their choices.