Participation sdg10 Reduced inequalities
Participate in actions that reduce inequality.
Game-example: Gifts of Culture
Gifts of Culture is a board game role-playing simulation of a diverse cultural community. Players become the representatives of various groups living in the flood-prone valley. Though they represent various views and ideals, they all have the same goal – for their group to have a better life. How will they achieve that with the constant threat of flood looming above their heads?
Each of the actions players can undertake has its advantages and disadvantages. Information sharing and collaboration can greatly improve their outcomes, however, diverse cultural backgrounds make it very difficult.
The Gift of Culture allows players to experience how cultural differences can lead to troubles but at the same time they can also be helpful. Play and use the “gift of culture” to improve community flood resilience.
Players understand different ways how cultural factors affect disaster preparedness and ability to cope.
Players improve collaboration and information sharing skills, especially in regards of collaboration between organizations and individuals representing diverse cultural backgrounds leading to improved disaster resilience
Players increase their understanding of disaster risk for heterogeneous cultural backgrounds.