Decisiveness sdg2 Zero hunger
Contribute to ending hunger by acting in a cautious and timely manner even in situations of uncertainty.
General idea: Students need to make responsible decisions about their own food and shopping and consumption habits that are in the interests of sustainable agriculture.
Game-example: Ethica – The Ethical Finance Game
The Ethica game on ethical personal finance is an educational game making players aware of the social and environmental impact of investments and businesses.
The game is an example of an educational roleplay and board game. It uses approaches to both financial literacy and education for sustainable development.
It aims to educate young people in responsible and sustainable financial personal behaviour, financial literacy and financial management using a roleplay and board game.